Virtual Reality

EdTech and the Metaverse: What Could it Look Like?

EdTech and the Metaverse: What Could it Look Like?

Technological innovation is constantly evolving. The newest frontier in the digital landscape is the metaverse: a collection of universes in which the digital and the physical overlap. With technology and education being well immersed, it’s safe to assume that the metaverse will have an impact on schooling; the question is, how?

What is the metaverse?

Simply put, the metaverse is a digital space in which users can interact in a variety of ways. These can include communicating, gaming, and experiencing virtual reality. 

How will the metaverse change instruction?

  1. DIFFERENT LEARNING SPACES

    With the immersion of the metaverse, the classroom itself is no longer limited in location. The redesigned structure, allowed by technological feats, will have students traveling outside the walls of their schools and into new worlds. Students will be able to use Virtual Reality headsets to explore other countries, historical eras, or even outer space. Augmented Reality glasses could revolutionize the field trip experience. Mixed Reality technology will work to make learning come alive.

  2. CHANGES IN GAMING

    Educators understand that gamifying lessons adds fun and increases engagement. The combination of gaming and the metaverse only works to make the activities more life-like. Students can be challenged to rack up points by answering questions and completing assignments, and can “cash in” their points with some metaverse prize or opportunity. The creative incentives are limitless.  

  3. ACCESS TO ARTIFICIAL INTELLIGENCE

    One of the most thrilling possibilities of metaverse for educational use is the opportunity to interact with artificial intelligence. This futuristic feature will undoubtedly excite students. Learners will be able to receive answers to commonly asked questions via digital avatar. Over time, the avatars could become more developed in their expertise, and possibly able to act as tour guides in the digital world.

    The educational metverse is full of potential to engage and excite students. With limitless creative potential, the metaverse could transform our understanding of traditional classroom learning. 

How Virtual Reality Helps Education

There’s been a lot of talk lately about virtual reality and integrating it into the classroom. Is it all lip service or is there any substance behind this new type of immersion learning? While virtual reality or VR may seem a little Back to the Future Part II, its benefits make it deserving of a closer look. It can take students places they’d never be able to go in reality – an African jungle, the solar system and back in time to the creation of planet Earth.

Yet, some administers are still getting pushback from those that think VR is a silly idea. So we came up with some ideas to get teachers, parents and students on board with VR.

 

Teachers

Introduce this technology to the teachers in your school who are eager to experiment with new technology. Once they apply it in their classrooms and see how awesome it is for students, they’ll start to share their knowledge with their peers.

Remind teachers that technology is the future. Did they ever think Chromebooks would replace paper and pencils? 

Put together a quick presentation via Slides or PowerPoint outlining VR’s benefits. Be sure to highlight these attributes:

  • VR allows students to travel all over the world without leaving the classroom.

  • VR helps develop empathy as students can personally witness communities in crisis.

  • VR enables students to experience different careers through the eyes of a surgeon, soldier or other professional fields.

  • VR allows students to explore the human body and see how our anatomy works.

  • Students can create and share their own VR content.

  • It promotes curiosity and wonder.

 

Parents

Ask teachers to demonstrate this tech to parents during conferences and other one-on-one meetings and school events. Set up the machine so parents can use it themselves.

Encourage students to describe this tech to parents. Since students can create and share their on VR experiences, make it a project for students to give as a presentation for parents. 

Add VR field trips to parent newsletters. “This week our fourth-grade class is traveling to the International Space Station. No permission slip required.”

 

Students

VR education is new and exciting and students will naturally want to be a part of it. Many teachers recalled seeing that spark and excitement the first time a student goes to Jupiter or learns about pollination by getting up close and personal with flowers and bugs.

Students like have already had an experience with VR through VR games and VR headsets. VR ed tech is just another extension of the technology they’re already familiar with.

Virtual reality not only helps students keep up, but stay ahead in a world that’s learning faster every day. Contact us to see how we can help put this new technology into your teachers’ hands.

Introducing … The Lenovo Virtual Reality Classroom

Imagine being able to take your students on a field trip to the African jungle, the solar system and even back in time to the creation of planet Earth. It’s possible with the Lenovo Virtual Reality Classroom. 

The Lenovo VR Classroom is now shipping out to schools across the country. The kit includes everything administrators need to introduce this type of immersion learning to students. The entire VR system is easy-to-use, easy-to-clean, highly-durable and offered in 3-, 10- and 24-student kits, but adaptable for up to 30 students.

 

The Specs

At the heart of the Lenovo VR Bundle is the Daydream VR headset. No cables, no PCs and no smartphones are needed to use it. Everything your teachers need is right in the headset. The Daydream VR also offers WorldSense™ motion tracking with a 110-degree field of view. And, bonus, the face and head cushions can be sanitized.

 

The Lenovo VR kit also includes:

  • The Tab 4 10 Plus which connects to the student’s headsets, without disrupting the experience, and guides instruction to monitor student focus.

  • The Bretford Mobile Cart offers secure storage for the headsets and includes integrated device charging. It’s made of sturdy steel, constructed in the United States and is certified for safety. Note - it is only included with the 10- and 24-student kits.

  • The Ruckus R510 Access Point gives stunning, enterprise-grade Wi-Fi performance. It makes sure there’s a strong connection between teacher and student devices and is included with all kits.

 

Optional accessories are also available, like the Mirage camera with Daydream. This accessory allows teachers and students to create their own content that can be seamlessly uploaded to YouTube and Google Photos.

 

The Software

Virtual field trips go anywhere at any time, without the need of permission slips and bus rides, with experiences from Google Expeditions and The Wild Immersion with Jane Goodall.

 

The free Google Expeditions app has more than 700 virtual field trips. These can be integrated into included Scholastic STEM lesson plans that meet next gen Common Core standards. The environments support nearly every other subject as well.

 

The Exclusive Wild Immersion videos give students breathtaking views of Africa, Asia, the Amazon and more. Additional content is available from the Daydream OS store.

 

The Support

Rest assured, Lenovo has your back. Value-added services are included with every kit. Including:

  • A one-year school-year warranty that can be upgraded to two years.

  • Advanced Exchange for quick, no-hassle equipment swaps.

  • Premier Support with one direct number to call.

  • Device connection, testing, and access point provisioning all built in.

  • Full setup so you can open the box and go right away.

 

Virtual reality not only helps students keep up, but stay ahead in a world that’s learning faster every day. Lenovo is leading the way with solutions to fit your school’s needs. Contact us to see how we can help put this new technology into your teachers’ hands.